“. . . the aggregate actual invoice price of sales of copies of the Format by [the licensee], its parent company, subsidiaries or affiliates to unrelated third parties less returns, co-op advertising (limited to 4% of Net Sales Revenue), bad debts (limited to 3% of Net Sales Revenue), currency exchange fees and other customary trade and volume discounts actually given to Customers.”
“[The licensor] (or its authorised representative) shall have the right (upon giving reasonable notice in writing) not more than once per calendar year . . . to examine and make copies of [the licensee’s] records in respect of sales of the Format and Derivative Products upon which [the licensor] receives a royalty under this Agreement. . . . [The licensee] shall keep and maintain proper and complete records and books of account relating to sales and copies of the Format for a period of 2 years from the end of the calendar quarter to which they relate. . . . ” (6) On or about8 May 2003 (i) Mr Sawyer granted to Frontier Developments Ltd (“Frontier”) the exclusive right and licence to develop and to sublicense the publishing of the software for a sequel to ‘RollerCoaster Tycoon 2’ with a working title of RollerCoaster Tycoon 3 (“RCT3”), and Expansion Packs and certain Additional Formats thereto, (ii) Frontier and Atari entered into an agreement (“the development agreement”) under which Frontier would develop RCT3 (under the licence granted by Mr Sawyer) and would grant Atari an exclusive sublicence to exploit RCT3 on a PC format and Additional Formats; and (iii) Atari and Mr Sawyer entered into an agreement, described as “RollerCoaster Tycoon 3 Ancillary Rights Agreement”, under which Mr Sawyer granted Atari an exclusive licence to use the Games in order to manufacture and publish exclusively RCT3 and Additional Formats as developed by Frontier pursuant to the development agreement. (7) The purpose for which the Ancillary Rights Agreement was made appears from recital (E): “(E) Licensor [Mr Sawyer] wishes to grant to Infogrames [Atari], and Infogrames wishes to license, certain rights owned or controlled by Licensor in and to the Catalogue RCT Products, and other Intellectual Property Rights related thereto, in order for Infogrames (i) to have Developer develop and publish the Game, and, potentially, certain Additional Formats and/or Expansion packs thereof and (ii) to exploit Derivative Products as further described herein”
“17(4) . . . if the Licensor decides to publish, or to license the rights to develop or publish, a sequel to the Game, it shall give Infogrames the right of first negotiation and the last right to match with respect to such development.”. (8) By notice dated20 May 2003 Mr Sawyer sought, in the exercise of his audit rights under the agreements, to appoint forensic accountants to conduct a review of Atari’s accounting books and records. Atari took the position that it was not required under the licence agreements to permit an audit in respect of any period prior to26 January 2001 . The accountants produced a preliminary report on22 September 2003 and a further report on16 June 2004 in relation to such material as they had been permitted to audit. The reports identified numerous matters (said to amount to accounting errors) with regard to the royalties which had been paid to Mr Sawyer. (9) On or about1 March 2005 Mr Sawyer countersigned a letter (of that date) in which Frontier Developments Limited had recorded the terms of an “Option to use Design Elements for Frontier Demos”
“This letter is to set out in writing the terms on which Frontier Developments Ltd (‘Developer’) is licensed to use certain design elements derived from the RollerCoaster Tycoon games (‘the Sawyer Games’) created by Chris Sawyer (‘Chris’) (and in which Chris owns all rights) in computer and video game designs (‘Designs’) and to develop working demonstration programs (‘Demos’) for console platforms based on its own simulation game concepts currently known as ‘Roller Coaster Thrills’ and/or ‘Up Close and Personal’ (‘New Concept’). For the avoidance of doubt a Demo may be developed to any degree of technical finish but may not without further written agreement between us be licensed, performed or distributed to any third party other than to prospective publishers to demonstrate the New Concept.”
“52 The Defendant repeats paragraphs 31 and 32 above. 53 The Defendant is entitled to and claims the sum of$1,646,000.00 erroneously overpaid by Hasbro Interactive Inc to the Claimant.”
“[10] However inelegantly the point may be pleaded, and whatever criticisms may be levelled at it, it is clear, both from the way in which it is pleaded in paragraph 31, and from the counterclaim and prayer for relief, that this is a claim in restitution. The claimant contends, however, that this claim is bad, both in law and on the facts, since it is unsustainable on the evidence currently produced and will remain unsustainable, since no evidence will be forthcoming to make it good at any stage in the future.”
“[14] The bottom line, however, is this. [Mr Rouette] merely says that he made the 10 per cent deduction because Mr Parkinson told him to do so. There is no evidence at all from Mr Parkinson as to the basis upon which that order was given or what mistake, if any, he made when doing so. It may well be that he had in mind the terms of schedule 3 of the agreement, for all one knows. Save for the reference to ‘erroneous overpayment’, there is no mistake of fact or law pleaded. No amendment has been put forward and [Mr Rouette’s] evidence shows no mistake in law or fact as it currently stands. He does not appear in fact to be in a position in truth to give evidence as to the nature of any mistake that might have been made.”
“[16] . . . It seems to me that there is no good evidence of what mistake was made because [Mr Rouette] simply did what he was told. The pleading and the statement do not tie together and it is impossible, on the basis of the material that has been produced, in the face of a specific challenge to the plea as it now stands, to see that there is a mistake of law or fact which falls within the authorities for the purpose of making a claim for restitution. If that is right, the part of the pleading that relates to this aspect must be struck out.”
“[17] . . . The counterclaim depends on proving the actual discounts and expenses of the defendant in relation to the RCT products. It is said that a flat rate deduction of 10 per cent was made when in fact the entitlement was to a greater amount; 19.4 per cent being the figure pleaded. There is in fact no evidence before this court at all as to the appropriate figures for the discounts which were actually effected in respect of the products which are the subject matter of the royalties.”
“reflect the figures for all the products of the Defendant across the board”
“[20] . . . For all practical purposes, therefore, it can be assumed that no further documents will be obtained and that there is no way in which the defendant can directly make good its contention that a figure of the order of 19.4 per cent represents the actual deductions which they were entitled to make as opposed to those which have actually been made on a flat rate basis at 10 per cent.”
“[28] What is clear from the way in which the case is put is that what is alleged is a breach of obligations of exclusivity owed by the claimant to the defendant under the [the Ancillary Rights Agreement]. That is said to have been breached by assisting Frontier to develop the Thrills game by providing Frontier with licences to use the graphical elements from RCT3. [29] The problem which arises, so far as this way of putting the case is concerned, is that on any reading of the ARA, the licence which is granted does not cover RCT 3 at all.”
“[41] . . . If, as I have just determined, it cannot be both, and the terms are mutually exclusive, it is impossible to see how the defendant’s case can stand in this respect. If Thrills was a sequel, it would fall outside the contractual scheme altogether, as between the parties, because the defendant would have no rights in respect of publication. The evidence before me is that in fact no licence has been granted for any sequel to RCT 3 to any person at all. When, therefore, reliance is placed, as it is, upon the agreement between the parties that the defendant should be afforded the right of first negotiation, or the last right to match with respect to the licensing, development or publication of a sequel to the RCT 3 game, that can give rise to no potential counterclaim from the defendant as yet.”
“inducement to breach of contract based upon the knowledge of the claimant of the sublicense arrangements, knowledge which clearly appears from the terms of the ARA”
“[43] . . . The point is of no benefit to the defendant because, in order to make good such a claim, it is clear, in the light of the Court of Appeal decision in Mainstream Properties v Young & Ors[2005] EWCA Civ 861 , that an intention to cause harm is an essential ingredient of that tort. Such an intention is not here pleaded, and I consider, rightly, because, on the basis of the agreements as they stand, it could not be pleaded. It is plain that what was going on in the context of the agreements is that the claimant was acting in its own interests and in pursuit of its agreement with Frontier at the time it did the acts which are complained of.”
“31.4 as set out in sub-paragraph 25.3 above, Hasbro Interactive Inc retained a flat deduction of 10% as a preliminary provision in respect of actual price protection, co-op, bad debt and other customary customer trade and volume discounts within the definition of Net Sales Revenue . . . and relating to the pre-April 2001 period”
“25.3 . . . (a) the Hasbro 10% Deduction was a flat price deduction taken by the Defendant when called Hasbro Interactive Inc (then part of the Hasbro group) as a preliminary provision in respect of actual price protection, co-op, bad debts and other customary customer trade and volume discounts within the definition of Net Sales Revenue . . . and relating to the pre-April 2001 period; (b) it was not a reserve sum within the meaning of Schedule 3 of the Licence Agreements; (c) . . . ”
“31.7 Thus, since the allowable deduction was 9.4% greater than the 10% actually withheld . . . the Claimant was erroneously overpaid the sum of$1,646,000.00 .”
“[11] The plea there [at paragraph 31.4] is of the retention of a preliminary provision in respect of actual price protection and the like. It is not, therefore, suggested in that pleading that the 10 per cent was deducted as a mistake in thinking that it was all that could be deducted. It was a preliminary provision only, with the possibility of further adjustment to be made.” (a) the Hasbro 10% Deduction was a flat price deduction taken by the Defendant when called Hasbro Interactive Inc (then part of the Hasbro group) as a preliminary provision in respect of actual price protection, co-op, bad debts and other customary customer trade and volume discounts within the definition of Net Sales Revenue . . . and relating to the pre-April 2001 period; (b) it was not a reserve sum within the meaning of Schedule 3 of the Licence Agreements; (c) . . . ”
“53 The Defendant is entitled to and claims repayment [of] the sum of$1,646,000.00 which Hasbro Interactive Inc paid by mistake to the Claimant when it misapplied the contractual formula for the calculation of Net Sales Revenue as provided in each of the Licence Agreements as set out in paragraph 31 above.”
“31.6A Hasbro Interactive Inc made a mistake when it deducted the above mentioned 10% from the royalties otherwise payable in that the then Vice President of Finance at Hasbro Interactive Inc, Mr Ronald Parkinson, mistakenly instructed the then accounting manager, Mr Michael Rouette, to make deductions at the flat 10% rate without having applied the contractual formula for the calculation of Net Sales Revenue. Had Mr Parkinson not mistakenly caused Mr Rouette to make the deductions on this basis, Hasbro Interactive Inc would have made the deductions allowable under the contractual formula, namely those deductions set out at Schedule A . . .”
“As the VP of Finance at Hasbro Interactive Inc in 1996-1999, it was my job to direct the accounting staff at Hasbro Interactive”
“4 . Flat rate deductions and deductions based on the company’s average annual promotional deductions were common place in our contracts. The normal flat rate deduction that was being applied at the time was 20%. I have no specific recollection of the deduction taken for this product but the flat rate deductions on products in general were designed to cover all the discounts, promotional allowances, bad debts and rebates given to the retail channels on the product, and was not normally a reserve. No tracking of these costs were kept on an individual product because promotions on one product were used to sell other products in the line making it unfair to associate any promotion to only one product. For this reason we based all of our contracts on the aggregate average of these items at the time of the contract or at a negotiated flat rate. ”
“As normal, I would discuss with the staff, including Michael Rouette, the royalty manager, deductions to be made to the sales based on the contracts I had negotiated”
“6. . . . I can confirm that the 10% rate is below the 20% normal reduction rate which Hasbro Interactive Inc was experiencing and was applying at that time and that, if such a cap of 10% has been applied while it is not in the contract, it is then a mistake.”
“The normal flat rate deduction that was being applied at the time was 20%”
“31.3 . . . the Defendant was entitled to make such deductions as being consequential upon: ‘…other customary trade and volume discounts actually given to customers…’ as permitted by the definition of Net Sales Revenue in each of the Licence Agreements . . .”
“31.3A Further, the [Defendant] will say that the definition of Net Sales Revenue in each of the Licence Agreements, insofar as it relates to volume discounts, is to be construed having regard to industry practice, by which volume discounts [are] passed back to a developer by reference to calculating the total volume discount percentage given to a specific retail customer in the period and then passing that discount percentage on across the range of products sold by the Defendant to all such retail customers.”
“In my experience the industry practice is that these deductions are calculated by reference to each individual product”
“4. Not every company gives volume related discounts, and they are now even less common than they used to be, but if they are given, I cannot think of any other way in which they could be passed back to a developer other than by reference to calculating the total volume discount percentage given to a specific retail customer in the period and then passing that discount percentage on across the range of products sold by the Defendant to all such retail customers.”
“The counterclaim depends on proving the actual discounts and expenses of the defendant in relation to the RCT products”
“58 The Ancillary Rights Agreement contained the following further material provisions: 58.1 . . . 58.2 . . . 58.3 it further provided ‘Subject to the provisions of Clause 3(3), if [the Claimant] decides to publish, or to license the rights to develop or publish a sequel to the Game, it shall give [the Defendant] the right of first negotiation and the last right to match with respect to such development’ (Clause 17(4))” “63 The RollerCoaster Tycoon PS2 game as commenced by Frontier and as licensed by the Claimant in March 2005 (per the licence referred to at paragraph 65A below) began as a sequel rather than an Additional Format of the RCT3 Game software . . . 63A Later, during the period after the time material to the Defendant’s claim under clause 17(4) of the Ancillary Rights Agreement, the game concept moved away from being a sequel to become an Additional Format of the RCT3 Game (as defined in the Ancillary Rights Agreement) to finally become a stand-alone game.” “65A The Licence Agreement between the Claimant and Frontier (‘the Demo Licence Agreement’) is recorded in a letter of Frontier addressed to the Claimant and dated1 March 2005 . The letter states that by the Demo Licence Agreement, the Claimant has licensed Frontier to use visual design elements from the RCT games to develop working demonstration programs (‘Demos’) for the Roller Coaster Tycoon PS2 game for the purpose (amongst other things) of marketing its proposed development of the RollerCoaster Tycoon PS2 Game to third parties (such marketing to be conducted exclusively by the Claimant and Frontier’s common agent, Marjacq).” “66 Thus by his own admission (through Marjacq) and by the terms of the Demo Licence Agreement between the Claimant and Frontier, the Claimant was in breach of his obligations owed to the Defendant under clause 17(4) of the Ancillary Rights Agreement in that at that time the Claimant decided to publish and/or to license for development or publication a sequel to the RCT3 Game.” 58.1 . . . 58.2 . . . 58.3 it further provided ‘Subject to the provisions of Clause 3(3), if [the Claimant] decides to publish, or to license the rights to develop or publish a sequel to the Game, it shall give [the Defendant] the right of first negotiation and the last right to match with respect to such development’ (Clause 17(4))”
“[41] When, therefore, reliance is placed, as it is, upon the agreement between the parties that the defendant should be afforded the right of first negotiation, or the last right to match with respect to the licensing, development or publication of a sequel to the RCT 3 game, that can give rise to no potential counterclaim from the defendant as yet.”
“66A Further, in order for Frontier to have proceeded with the Thrills game the Claimant: 66A.1 assisted Frontier to develop the Thrills Game by providing Frontier with a licence to use graphical elements from the RCT3 Game for use in a demo version of the Thrills Game; 66A.2 thereby assisted or caused Frontier to be able to market the Thrills game (which it could not have done with any effect without a Demo) and/or to elicit funding for the development of the Thrills game; 66A.3 . . . ” “68 Further or in the alternative, the Claimant has by his acts set out above wrongfully induced Frontier to break its contract with the Defendant contained in the Development Agreement alternatively has facilitated and/or procured such breach of contract in that: 68.1 the Claimant either by himself or through his agent, Marjacq, had full knowledge of the contractual structure. . . . 68.2 the Claimant and his agent are both highly experienced in the interactive games industry and will have known alternatively must be taken to have known and intended that the or a likely consequence of his grant of the Demonstration Disc Licence to Frontier would be that Frontier would be able to break its contractual arrangements with the Defendant and develop the new game independently. Without the demonstration disc, Frontier would have had no option but to have continued to perform its obligations under the Development Agreement with the Defendant.” 66A.1 assisted Frontier to develop the Thrills Game by providing Frontier with a licence to use graphical elements from the RCT3 Game for use in a demo version of the Thrills Game; 66A.2 thereby assisted or caused Frontier to be able to market the Thrills game (which it could not have done with any effect without a Demo) and/or to elicit funding for the development of the Thrills game; 66A.3 . . . ” 68.1 the Claimant either by himself or through his agent, Marjacq, had full knowledge of the contractual structure. . . . 68.2 the Claimant and his agent are both highly experienced in the interactive games industry and will have known alternatively must be taken to have known and intended that the or a likely consequence of his grant of the Demonstration Disc Licence to Frontier would be that Frontier would be able to break its contractual arrangements with the Defendant and develop the new game independently. Without the demonstration disc, Frontier would have had no option but to have continued to perform its obligations under the Development Agreement with the Defendant.”